Friday, January 31, 2020

Researching Titles: Edward Scissorhands

How many titles are displayed during the opening sequences to the film?

There were 25 titles in the opening of this film. Each one had thin, wide spread lettering, titled at different angles and spinning lightly. The opening sequence was three minutes long.

What images are prioritized in the opening sequence?

There are many things that get a few seconds in the opening, and, to be honest, I think that the main priority was the credits. Otherwise, it would be these little bits of important story items that we get a glimpse of. Some examples include hands, statues covered in cobwebs and cookies(to show the shapes that were made into with cookie cutters, key word made).

What connotations do the images carry?

With the opening shots focused more on the credits, the main shots are meant to complement them. Each shot is filled with referenced from later on in the movie, and so to a first time watcher, it is less important and provides a background for the titles.

How is genre reinforced through symbolic and technical codes from the outset?

Each image is desaturated and, old looking and mysterious. It starts as if entering an abandoned place with old, almost human looking machines at work. Then there are random flashes of cookies, the contrast putting emphasis on the shape, like how the cookies were created to be like that. Then there are these two, flesh bearing hands, which is most likely a reference to the non-flesh bearing hands that the main character has. Then there is an old mans face, asleep or dead, lying down. The three minutes end with snow falling and an epic castle in the background. All of these shots add to the creepy mood of the movie, and the things pictured in each shot establishes it as fantasy.

How does the film establish an enigma from the outset.

The shots in the film hint at something bigger, but never shows the audience the whole picture. This leads the audience into wanting to know the rest of the story, to understand the meaning of the shots from the opening.

What strategies are used to ensure the film appeals to its target audience?

This movie is most likely aimed at an adult audience. It reaches this particular audience by being simpler, and more barren with its opening credits and shots. Focusing on the titles can further interest older audiences because they would know the actors and producers, so they would most likely become more interested since the director is well known.

How has technology been used effectively? You want to consider camera angles, transitions and editing techniques.

For it’s time, the movie uses fading transitions and close ups to keep the opening’s flow. The music is erie and also connects each shot.

Researching Titles: Charlie and the Chocolate Facotory

How many titles are displayed during the opening sequences to the film?

There are 33 titles in the opening sequence, each fading in and fading out slowly, with a fancy font with gold coloring. The credits lasted 5 minutes.


What images are  prioritized in the opening sequence?

The creation of the Wonka chocolate bars are the prioritized shots. Their process of creation, the machinery, and the golden tickets are the main parts of the opening.

What connotations do the images carry?

The machines and dramatic lighting create an ominous and foreboding feel. Every movement is calculated and perfect, even the floating plates of chocolate. It all is mysterious and magical.

How is genre reinforced through symbolic and technical codes from the outset?

Throughout the opening you see some wild, smooth, spinning camera shots, along with efficient, odd looking machines. The music is fantastical, having its ups and downs, getting a little darker and then lighter. It is just different enough to understand it isn’t real but also familiar enough to convince ourselves otherwise. I think this sets up the movie quite well, providing just enough back story about the golden tickets and how they were sent throughout the world.

How does the film establish an enigma from the outset.

This opening is definitely alluring because of its mystery. Why are they mass producing chocolates? What are those golden tickets for? The music adds adventure and fantasy into the mix and the unreal technologies only spike curiosity. The creation of the chocolates leads the audience to wonder where they are headed.

What strategies are used to ensure the film appeals to its target audience?

This films audience is for all ages, more toward kids. The chocolate might interest the majority of them, and the music and constant changing and moving of the machines would keep their attention. For older kids and adults, the darker tones of the music and lighting might have them hooked.

How has technology been used effectively? You want to consider camera angles, transitions and editing techniques.

I cannot tell if these machines were actually made, puppets or CGI. Regardless, the camera angles immersed you as if you were also a chocolate bear going down the line. Nothing would really be seen besides the machines, the background was just black, but it didn’t need anything else. The transitions, though few, were fades. Otherwise, the camera went along with the factory line with smooth twists and turns. This use was effective, as it brought the audience into the world quickly and kept their attention.

Researching Titles: Guardians of the Galaxy Volume 2

How many titles are displayed during the opening sequences to the film?
While watching the opening titles, I counted 32 individual titles.

What images are  prioritized in the opening sequence?
The first image is of a character readying for battle, and the next shot is of them getting into a fight. Overall, all of the openings shots build up for a lot of action.

What connotations do the images carry?
This first shot makes it clear that this movie is an action and fantasy. You can tell this because the actor is screaming, and his makeup is otherworldly.

How is genre reinforced through symbolic and technical codes from the outset?

The genre is enforced with almost every aspect of the film. The makeup and CGI make the characters look otherworldly, with one of the characters being a sentient tree and raccoon. The music isn’t modern, which puts makes the film feel loose in a sense.

How does the film establish an enigma from the outset.

Throughout the opening credits the camera focuses on a main character who is casually walking around while, in the background, the other main cast is fighting a huge beast. The character being focused on is nearly smashed to bits on multiple occasions, which creates suspense as we want to know what happens to the character.

What strategies are used to ensure the film appeals to its target audience?

The movie is meant for teens and young adults, so the movie keeps its humor relevant without being too current. The movie also used music from the 90’s, which is making a comeback in the younger generations, and high quality CGI, which is becoming increasingly more popular as it gets more advanced.

How has technology been used effectively? You want to consider camera angles, transitions and editing techniques.

With the use of CGI, the movie’s shot can be very long. Infact, while the opening song is playing, there is no discernable transition. This keeps us very connected to the main character, as well as their use of foreground and background, which makes the opening funnier. The character the camera follows is mostly infocus, and when the other characters interact with them, they also become in focus. I feel like their use of CGI, music and camera techniques is engaging and effective at keeping the audience's attention.

Researching Titles: Guardians of the Galaxy

How many titles are displayed during the opening sequences to the film?
34 titles are displayed during the opening sequence of the film.

What images are  prioritized in the opening sequence?

The first image on screen is the main character’s ship landing on a desolate planet, that is clearly not earth. We then get to see the rest of the planet, which is even more hostile and space-like than the first shot.

What connotations do the images carry?

The setting sets the scene for a dark serious opening, with the serious music, the harsh blowing wind, and the contrasting erie red glow of the main characters mask. This shows the fantasy theme clearly, and gives us an impression of what the movie is going to be like.

How is genre reinforced through symbolic and technical codes from the outset?

The genre is reinforced through the Fantasy elements of the alien planet with rats and the planet has constant stormy weather. The main character also uses unexplained technology, and the shots of the character show him in comparison to the environment.

How does the film establish an enigma from the outset.

The film uses a startling change from the foreboding mood they set up in the first minute to the playful 90’s music and dance to catch the audience off guard and gain their attention.

What strategies are used to ensure the film appeals to its target audience?

The film establishes that it’s a comedy from the start with its use of sound and characterization. The type of humor is also very appealing to the movie’s young adult and teen audiences.

How has technology been used effectively? You want to consider camera angles, transitions and editing techniques.

The technology in the opening scene of the film is used effectively with editing by having Star Lord using his hologram to see where he is going on the planet, and camera angles when he is singing along during the opening sequence to show his emotions and personality. Camera angles are also used to showcase the fantasy planet Morag, which they briefly show the outside of the planet before he lands.

Researching Titles: Watch the Title Website


The second website we decided to research was www.watchthetitles.com. Watch the title is where you can find various title screens from movies, tv shows, and video games. We will use this website to find additional fantasy film titles to research. We are using watch the title to find out a good order of titles on the screen that is used in our genre, fantasy. The order of the titles are very important in films. Wether to use the order of importance or a random order. We want our film to look as professional as possible. Also if there are different titles depending on the genre we are watching such as Fantasy. Should the director go first for action, or should the costume designer go first for Fantasy movies. Watch The Title doesn’t contain a lot of options for movies though. Something that Watch The Titles also contains is French Friday. French Friday is French cinema movies from the 1950s to the 1980s. This part of the website doesn’t help our research, though. Watch the Titles also has something called Event Titles, which are title sequences done for festivals. Art of the title, the other website we discovered, has a lot more choices of movie titles to choose from, so we will be using that website for further research.



Researching Titles: Art of the Title Website

We chose to research two websites to learn more about movie titles. The first website is called Art of the title, and we plan on watching multiple title openings to gain an understanding of the order and design of titles. Specifically, we will be watching movies of our genre, fantasy. If we cannot find any fantasy movie openings, we will look into other similar genres. Art of the title has a bank of movie openings organized in different ways. There’s an all titles, top 10 openings from 2019, and a classics list for us to shuffle through. By watching some of these movie clips, we intend on learning about the nuances of style for titles. For example, how the titles appear on screen. We want to know if they should follow the movement of the actors, or be more flat and steady. Additionally, we want to know how the titles get on screen. Should they fade in, drop in or just appear, and how does this affect the look of the film. Lastly, we must look at the actual design of the titles. How does the font match the genre, and are they good colors. We need to make sure the colors of the titles stands out against the background. We want to keep our film looking high quality, and so we can’t have the designs of our titles looking like a middle-schooler created them.



Sunday, January 26, 2020

Miss Peregrine's Home for Peculiar Children



The fourth movie that we watched was Miss Peregrine’s Home for Peculiar Children. We chose this movie because it is a different kind of fantasy then The Hobbit or Harry Potter. Instead of magic or fantasy creatures/species, this kind of fantasy is where characters have one sort of “peculiar” power. While this isn’t what our project is going for, we still want to be knowledgeable on the range of fantasy. This movie also has some time-travel elements to it. The travel is purely magical, though, no science involved so it cannot be considered science fiction.

To start off, the movie used lighting a lot, in many different ways. While this movie’s quality isn’t the best, they did have some good lighting. Everything in the main characters original timeline was desaturated, things were more grey and light. But when the main character went back in time, everything became much more saturated, almost over saturated. We assume this is to differentiate from the two different time periods, but it could also be showing how magical the place is. The costumes also aligned to the two different time periods, and the makeup as well. Miss Peregrine had more accented makeup to make her seem more bird-like. The villains wore typical villain suits, but whenever they appeared the lighting would get really dramatic, deepening the shadows. They also had white eyes, which could be makeup or editing.

Speaking of eyes, there were creatures, perhaps CGI or the like, who attacked people and took their eyes. The victims faces were indeed missing eyes, and it was most likely done with editing. More editing includes the powers of each character, the flames, the mouth in the back of the head, the bees, and the dream-watching. One of the characters powers was to bring dolls to life, which was animated with stop motion. Miss Peregrine had the power to turn back time, which she did every day to keep the children safe. The way this was executed was interestingly done. Besides the visuals of planes going forward and then backward, or the bomb dropped going back up, there was music that played forward, then backward. To show time
reversing, the clock went backward and the song played backward. There was a lot of music used, sometimes subtle in the background, sometimes not. There were many sound bridges used.

Some more editing includes when two characters dove down into the ocean, and one of them used her powers to blow air into a sunken ship so they could breathe. While this is wrong on so many levels, it was probably done with CGI and maybe green-screen.

Some things we liked/want to use from this movie is the lighting. We have an idea of two different, contrasting places, so the desaturation and saturation of the scenes is something we can use. Another thing we could keep in mind is the use of stop-motion/animation. Though we don’t have a specific place we think we would use it, it is still something to think about. Some things we didn’t like from this movie, or rather, cannot do from this movie is CGI. That seems to be a common theme.





Star Wars: The Force Awakens

Star Wars is a fantasy / adventure movie series. The fantasy setting of Star Wars is how it’s set in space.Also  how the main characters have laser swords called light sabers. Some of the fantasy elements of Star Wars include: Storm troopers, droids, and the Wookiee race. The editing, camera angles, and sounds help Star Wars become more fantastical.

Common camera angles in Star Wars are Wide shots. Wide shots display the world of Star Wars and how it’s fantasy elements intrigue the audience. Another common camera shot  used in Star Wars is Establishing Shot. The establishing shots tell us where we are in the Star Wars universe. Places such as the Death Star.

Common Costumes in Star Wars are the Storm Trooper outfits. These outfits are the core fantasy element of Star Wars, clearly defining who is a “bad guy”. Some Actors in Star Wars include  Harrison Ford and Mark Hamill. Harrison Ford plays Han Solo. Han Solo is a smuggler, so Harrison Ford must act like one. He uses tricks to outsmart his enemies. Mark Hamill plays Luke Skywalker. Luke does not appear for very long in Episode 7 of Star Wars, so his role is very minor. Common settings in Star Wars include the interior of the Millenium Falcon, Han Solo’s ship, and Jakku. The planet of Jakku adds to the fantasy elements of Star Wars considering all the strange alien species that reside there. The planet is also entirely a desert, which would be hard to live on in real life.

The movie Star Wars uses lots of editing and sound to portray the fantasy elements. Sounds include things like the laser blasters, and the space ships engines. Common Editing includes the use of CGI for the space action scenes, and the ships exploding. Kylo Ren’s voice modifier is an example of sound using fantasy. He is changing his voice to sound more like Darth Vader, the antagonist of Episodes 3-6.

Parts that we should use in our project are camera angles like close ups. Close ups showcase the costumes that are used with the fantasy element. Some things that we won’t use will be the Costumes, used in Star Wars. This is an original, 2 minute film and Storm troopers are taken.




The Hobbit: The Desolation of Smauge

The second movie we watched was The Hobbit: the Desolation of Smauge. Despite this movie's length, we chose it because it takes place in a high-fantasy world, which is along the lines of what we want to do. We didn't end up watching the whole movie, but we did skip through to the parts that were more blatantly otherworldly. Such parts included when they were in any kind of room, establishing shots of a new set, or the scene leading into a fight. We skipped to these sections because that's when the genre was most clearly fantasy.

Camera movements and angles were often combined in this movie. Many of the establishing shots were also high angle tracking shots of the main characters. These shots often snake through the architecture of the medieval set, and give the impression of something greater lurking. In one scene with a forest, the camera tilts upwards and to the side into a canted angle. This alone lets the audience know that there is something seriously wrong with the forest. The air of suspense created by this kind of shot is something we can use on our own project. Moreover, when the main characters are talking in a group the camera is slightly wavering, like its handheld. This particular technique creates a kind of urgency for the protagonists to act and heightens suspense.

All music in The Hobbit has significance, the tracks are mostly a sound motif letting you know who your watching or where the characters are, tying the long movie together. Otherwise, there is a lot of sound throughout the movie. Diegetic sound is a must, the clanking of armor, clomping of boots and rustling of clothing are especially important when the objects contribute to the genre of the film to such a degree. Next, the smaller sound affects, like demonic whispering coming from the woods, works in tandem with the other film aspects to set a specific mood, like increasing suspense.

In fantasy films, editing is very important. This is because all of the magical creatures must be made with at least some CGI effects. The various beasts that attacked the protagonists were all effects so making sure to edit them in well was a must. While we can't use CGI in our final project, we can still use some of the other editing techniques. There are a lot of time skips, as the journey from one place to another takes days in a medieval setting. For these particular transitions, they are made with a dissolve when the skips are made in the same setting.

Finally, mise en scene in fantasy is the one that contributes the most to the aesthetic. Costumes, makeup and prosthetic all play a part in making up the many races and sub-races in Middle-earth. The elves' ears are elongated and their cheek bones are sharp. These differences are the easy change, heights are much more interesting. Dwarves and hobbits are half the size of an elf, so the producers must use forced perspective to change this. The actors meant to be smaller handle larger props, while larger characters use a smaller version of the prop. This is one example of how the illusion is created. Ideally, it would be fun to use something like forced perspective in our final project, and  it would certainly be fun to work with! Lighting is also a key factor in completing any fantasy scene, purple fog in the mountains and too-vivid flowers in a field both succeed in making the set feel other worldly.

Sadly, I don't think we will be able to use fog, or set up any other worldly scene for this project. We also probably won't be able to use to much make up, and our costumes will be low budget but that doesn't mean we can't try. Music will be slightly easier to work with, we need to get permission to use any song by it's composer, but it won't be impossible.




Fantastic Beasts: The Crimes of Grindelwald


In the past, we were given an assignment to watch and analyze movies of a specific genre to enhance our own project. The first movie that we watched was Fantastic Beasts: The Crimes of Grindelwald. We chose fantasy for our genre, so we went through fantasy movies made after 2013(as per criteria). We found a few good movies that we narrowed down to four. We wanted movies that were high fantasy, as that is what we are going for in our own project. This movie was obviously magical, as it comes from the Harry Potter series.

Something that comes to mind when talking Harry Potter is their wands and spells, which prevailed throughout the movie. Through the use of lighting, sound effects and no doubt editing, the spells truly came to life. There were POV shots from the angle of people under a spell(with pink lights and tingling bells for the love spell), when they teleported their bodies morphed, and the fire was controlled and of different colors than normal(CGI). The people who performed these spells were dressed for the time period, and with their old fashioned clothes there was some magical flare added. The makeup wasn’t overboard, and the only way you could tell the difference between the two sides was the harsh lighting for the evil, soft lighting for the good.

Other things to mention was the camera angles and shots. When in flight, the camera zoomed around, and when on the ground, the camera looked slightly handheld during some intense moments to make the action more fluid, immersing you. When there wasn’t any action there would be close ups of Newt’s magical creatures, and when the villain shows up, sometimes the shot would start from the shoes and pan up to the face. In one scene there was a canted angle down a hallway which gave a strong feeling of uneasiness, showing the otherworldliness of it. Of course, in every scene there was always multiple angles to observe all the magic. Whether it be a shot-reverse-shot during conversation or the many angled of fleeing from a magical creature.

Speaking of magical creatures, there were a lot of them. They were CGI, and they weren’t the only things CGI. There was a table that had a magical pool in the middle of it, giving off a glow, showing characters. There were many demonstrations of floating water. Dumbledore covered the whole town in mist. There were house elves and their tools that moved by themselves. There was a feather floating and leading the characters. CGI really has come a long way, as it was well done. Of course, not all of it was CGI, like some of the technology looked like puppets. Puppets would be more manageable if we were going to consider doing something like that. And then there was the sound! Every creature and spell had its own sound, most likely made in a foley studio. Which is also something we might consider doing for our sound effects.

We took a lot of notes on what we could do, that we liked from the movies. From this one, the lighting and camera angles were something we saw we could do. Unfortunately, CGI seems a little far out of our league, so even though we liked it, is isn’t something we can apply. Another thing that we can’t use is the kind of establishing shots they take. The camera is high in the sky and swoops down, and we don’t have a drone or the time to do this, although it would be fun.



Choosing Our Project's Genre

Both fantasy and action genres overlap quite a bit with each other and a third genre: adventure. Despite this, we still chose to research both of them because of their small differences: character focused or plot oriented. After talking about our chosen pitch idea, we decided that fantasy would fit our needs well. The project is to make the first two minutes of a full film, and to lead the audience into wanting more. We didn't have any easily achievable ideas that would hook the audience quickly for the first 2 minutes that were in the action genre. So, when we thought about ideas for the fantasy genre, it was an instant win when we had more than 2 ideas with the genre. The way the genre clicks with the pitch is why we chose fantasy as our final projects genre.

Researching More Relevant Genres

The two genres we've decided to further research are Action and Fantasy. Both genres over lap quite a bit with a third genre: adventure. Originally, we wanted to research Adventure and Fantasy, but found that those two were, for our purposes, the same thing. With this in mind, we have decided to largely focus on the contrasting elements between the chosen genres. Such elements include color, lighting, angles, and types of shots.

Action films are all about capturing the movement of the actors. While they still use angles to convey the mood of each scene, the camera movements are tailored more towards action. Because of this, these films tend to be less plot oriented. There are multiple ways to focus on the action. The main technique is with camera shots. Establishing shots of where the action takes place sets the scene, and dramatic close ups during the fight create an intense effect. Point of view shots can get your viewers more immersed in the action, and swapping shots from POV to watching the action gives the action a sense of importance. These shots give a clear picture of whats happening with out being boring.

Fantasy films typically feature magical or supernatural phenomena either as physical creatures or through the plot. Generally, this genre takes inspiration from myth and folklore to become speculative fiction. The purpose for most of the camera angles and movements are to capture the vast epicness of the world the film is set in. Wide angles and crane shots are used to accomplish this. Additionally, they use forced perspective to reinforce the differences between our world the the film's. Music is also important for a fantasy film. Epic orchestral music keeps with the fantastical elements. Moreover, Foley sounds make the creatures in the film more believable. Costumes, makeup and lighting are all used to emphasize the physical differences the film has from real life. Costumes also can set the time period, like using medieval clothing and swords. Makeup like prosthesis are used to create abnormal differences in the characters, like sharper ears and larger eyebrows, making them more memorable. Lighting also can add to a character standing out. For example, they could glow in the sun light, or have darkness lingering behind them. This technique is also good for establishing a characters alignment with good and evil, which is a common theme in the genre.

Both genre's highlight different parts of film, action focuses on the character in relation with each other, while fantasy emphasizes the world using the characters. Fantasy also usually has an emphasis on plot, while usually the plots in action movies are less interesting. Both genres have aspects that would work for our final project, so our final choice must come down to what exactly were aiming for in our final project. Will it be fast-paced, or focused on the epic story the characters tell!

Wednesday, January 22, 2020

Genre Study Earlier in the Year

Earlier in the year, we did a project on a specific genre. The genre assigned to my group was dance, so we researched the common uses of sound, shots, angles, editing and more. We found out that dance films have music that is directly relevant to the actions on screen. We also discovered that diegetic sounds are often made less loud in the editing process to not take away from the music. One such film is West Side Story. In order to get the best shot of the dancers, specific cameras with certain distances from the dancers are used. One is lower to the ground, while one is higher as well as one being closer and one further to them as well. Things like camera angles, types of shots, music, and more are the things we plan to research for our chosen genre for our final project.














Friday, January 17, 2020

Choosing the Right Pitch!!!

We had three main pitch ideas for our final task. The first was about a character waking up in a forest, disoriented and wanting to leave but being unable to. The second is called the Chosen One, about how not all "Chosen ones" want to be chosen. Lastly, the third pitch is, "They made me forget, but now I remember. I'll have to try harder this time, 'cause now I'm back baby!". That one is about a villain regaining their memories. The one we decided to phase out was the first pitch. This was because the second pitch already contained some aspect of it, and because it was less build upon. Additionally, it just wasn't as entertaining as the other two. 

The first of the two pitch we narrowed it down to is Chosen One pitch. It can be interpreted as fantasy, which is very appealing to work with. This is because the costumes and script for the magical beings would be fun to create. Moreover, this pitch is also a lot for inspirational than the other two, which makes it easier to work with. However, the pitch isn't all perfect. While inspirational, it is vague and too many ideas can make it hard to choose just one. Slowing down to choose one idea of many takes to much time that we just don't have for this project. Next, while the costumes will be fun to make, getting fantasy clothing might be a little difficult, but not impossible. Actors, on the other hand, seems to be a mounting problem, with the time crunch. Conflicting schedules are something I've seen happen with other groups that forced them to rush on the editing process and I have no wish to let our own group fall victim to. These pros and cons balance out pretty well, with the pro of the idea being very fun slightly out weighing the cons.

Then there's the other pitch: the one about how the guy is, "back baby!" We have a sort of villain story here, where the main characters memories are suppressed by the hero of the story. In the two minutes we would show him sad, like somethings missing, them him reawakening his powers. Eventually, getting stopped buy the heroes. We also have another version where he didn't have his memories suppressed, and he tried to figure out his powers. The camera would be hand held by him in first person. While be doesn't have powers, we wouldn't add any special affects, just using the power of editing instead. In that aspect, it would be easy. However, in other aspects (like plot and keeping people interested), isn't so simple. While if we worked on it some more we could probably come up with something more, right now it isn't too appealing. We would probably incorporate some elements of this if we don't end up using it. Like using editing effecting in new and interesting ways.

In the end we decided on the Chosen One Pitch. Personally, I felt it was more interesting plot wise, and it seemed to be easier to work on with the rest of the group. I feel like we could include aspects of comedy without an unsatisfactory ending. This is simply to much to resist choosing it. Despite us not having many ideas for that pitch in particular, we can always incorporate ideas from previous pitches. Also, the inspiration from the idea will make it easy to come up with film ideas. We can also ask other people for ideas and watch movies for shot ideas! Over all, I'm happy with our pitch choice and I'm looking forward to putting together costumes! Filming will also be interesting, as we previously decided it should be in a forest.

Starting the final task

Through the previous two projects, the commercial and the music video, I feel like I have improved a lot. I now know what to expect from the planning, filming and editing processes and how to prepare for the inevitable problems we will encounter. I am working with the same group as the previous projects, Joshua and Breanna. We discussed getting into different groups, but in the end we decided to stick together. This is because we know what to expect with one another, even if we don't always get along. Before we started planning, we talked to each other to try and improve our teamwork, which will hopefully have an affect on the quality of our work. Lastly, we decided to shuffle our jobs around when filming. For the first two projects, Joshua and I were actors, while Breanna was the camera woman. This time, Breanna will be the main actress, I will film and Josh will play a larger part in the editing process.

For this project I have several things I want to change. Firstly, I think having different versions of the same shot was very useful from the last project, so we should do the same thing. Next, we need a better story board. On the last projects we didn't have a clear storyboard and so we didn't stick to it. This made us lose points on our final grading, which is something to be avoided this time. Additionally, we should defiantly use a tripod to film instead of a mono-pod which made it hard to get stable footage when editing. Of course, the stabilization footage helped minimize the shaking footage, but it wasn't perfect and should only be used in extreme cases. Of course, we always need to take more than one shot of everything. During the music video's filming process we rushed on some shots and only took one. This ended, predictably, with that one shot being blurry.

Our first pitch is simple and straight forward. He never wanted to go back, and he thought he got out, but in reality he never left. While easy to follow, my main issue with it is that there isn't much to in the plot department that we've worked on, unlike our other pitches. Our second pitch is a bit more interesting. Step One: Find the Chosen One. Step Two: Make Them Fix Our Problems. Step Three: ... Find Another Chosen One. While formatted strangely, it gives way to many ideas.

Our final pitch is more modern. They made me forget, I guess I'll have to be more subtle next time. I'm back baby! This pitch is about a villain reawakening their powers. We feel like we could use more interesting filming techniques with it, like maybe from the first person!!